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Data inscrierii: 18/Noi/2007
Mesaje: 16

MesajTrimis: 18/11/2007 19:52    Titlul subiectului: Cititi cu mare atenti o sa aveti ce invata Raspunde cu citat (quote)

SHAPE YOUR VILLAGES


These are the basic guidelines I practice for my villages in w3, some of you still didn't specialized their village and/or have useless buildings.

I'd like you to look at this and apply it. Of course, this requires you have more than one village.

Please note while these design works fine for me, you may have some better idea, do not hesistate to discuss ...

Villages type:

1) Offensive:
19200 offensive troops:
- 6400 axe + 3200 Lcav
- 8000 axe + 2800 Lcav
- 10000 axe + 2300 Lcav
- 12000 axe + 1800 Lcav
- 14000 axe + 1300 Lcav
- 16000 axe + 800 Lcav
- 18000 axe + 300 Lcav
- 19200 axe
250 ram
20 catapult
1 noble

2) Defender:
5000 spear + 6000 sword + 6000 Archers
1800 scout
10 rams

3) Scouter:
2500 spear + 2700 sword +2000 Archers
6700 scout

Offensive villages design:
Village Headquarters 20
Barracks 25
Stable 20
Workshop 2
Statue 1
Academy 1
Smithy 20
Rally point 1
Market 20
Timber camp 30
Clay pit 30
Iron mine 30
Farm 30
Warehouse 30
Hiding place 10
Wall 20

Defensive villages design:
Village Headquarters 20
Barracks 25
Stable 12
Workshop 2
Statue 1
Academy 1
Smithy 20
Rally point 1
Market 22
Timber camp 30
Clay pit 30
Iron mine 30
Farm 30
Warehouse 30
Hiding place 10
Wall 20

Scouter villages design:
Village Headquarters 20
Barracks 25
Stable 16
Workshop 2
Statue 1
Academy 1
Smithy 20
Rally point 1
Market 22
Timber camp 30
Clay pit 30
Iron mine 30
Farm 30
Warehouse 30
Hiding place 10
Wall 20

There is another type you might want to adopt Nobler village, but it's not the time to mention it. This type can be employed when you have something like 20+ villages. Get those 20 villages and we'll discuss its desirability

Bellow you'll find another discussion. You might find it interesting too because it's explain why some building levels are desirable or not.

You first village will have mixed troops in it. Offense, defense, some rams, maybe some cats, but as you get more villages you might want to start building them more efficient. You will want to have the biggest possible offense for you bashes, so that you loose less troops, and build only defense and spies in your defensive villages and then distribute these defensive troops to all your villages.

But how do you make your build most efficient?

Headquarter:
Level 20 15/99 38%
Level 30 69/475 23%

for building approximately 60% faster you pay an immense amount of resources, wait at least 3 days till the building is finished and block 376 farm slots. Since there is a cap to the maximum level of the other buildings you will reach that quite fast and really don't need the 60% speed increase. So stick with HQ 20.

Barracks:
Level 25 44/303 16%

you will want to build axes in your offensive villages as fast as possible and spears, swords in your defensive as fast as possible, so there is no way around a level 25 barrack.

Stable:
Level 20 23/158 21%

stable 20 only uses up 158 farm slots and is obviously very useful in offensive villages. You might want to have it at level 20 in defensive villages, too, so you can change from defensive to offensive production fast, or to build hcav. For a defensive village a level 12 should be enough. As you start 24/7 defense production you will have the barracks working all day, but the stable has very few to do. You build spies very fast and they are very cheap too, so you might consider building some hcav, not as your primary defense but as a fast def if support is needed somewhere.

Workshop:
Level 2 1/9 59%

Level 2 is enough, since it builds around 50 rams a day. Just 9 farm slots for that so I build these in defensive villages too, to cauzează fakes.

Smithy:
Level 20 57/395 15%

No discussion.

Market:
Level 10 12/82 10 merchants
Level 16 31/211 46 merchants
Level 20 57/395 110 merchants
Level 25 126/866 235 merchants

here is a building that keeps bugging me. You really "need" level 10. You might want level 16 for transporting up to 3 academy resource packages (bundles), which need 15 merchants per package. And that really should be the maximum in your offensive villages. In your defensive villages you might have a surplus on resources, so it might be necessary to build more.

Mines: timber camp, clay pit, iron mine

Level 30 43/326 2400 production per hour
Level 30 55/447 2400 production per hour
Level 30 138/949 2400 production per hour

Maybe I’ll edit this, cause you tend to have a little too much wood in late game and really lack clay and iron, but on the other hand wood needs the fewest farmers and you can always try to find someone to trade.

Farm:
Level 30 0/0 24000

Well, obviously it costs no farmers but produces. Level 30, in all villages, NO EXCEPTION!.

Warehouse:
Level 25 0/0 142373
Level 30 0/0 400000

you might want to keep this at level 25, because your village has less points then and therefore your morale would be higher, but since it costs no farm slots, most players tend to build it to level 30

Hiding place:
Level 1 2/2 150
Level 10 1/8 2000

This can be effective to piss off attackers in the beginning, but it also helps in the late game. When your rally point is destroyed and you need to replace it you should have at least Level 1. Level 10 is pretty useless, but that’s just 6 farm slots, so decide for yourself.

Wall:
Level 20 15/99 207% defense bonus

massive defense bonus and increases the villages defense by a fixed (but quite low value), so that incoming troops get damage even if you have no defending troops.


Let's add this up:

building level farm points
Farm: 30 24000 989
Headquarter: 20 99 319
Barracks: 25 303 1272
Stable: 20 158 639
Workshop: 2 9 29
Academy: 3 110 937
Smithy: 20 395 607
Market: 16 211 154
Mines:
timber camp 30 326 1187
clay pit 30 447 1187
iron mine 30 949 1187
Warehouse: 25 0 477
Hiding place: 1 2 5
Wall: 20 99 256
total 20892 9245


Your village could be 12140 points if you maxed out everything, but you had 2000 farm slots less and the village wouldn't be really better.


TROUPES

1 Spear fighter can defeat:
- 0.33 spear fighters (3:1)
- 0.17 swordsmen (6:1)
- 0.50 axemen (2:1)
- 0.25 light cavalry (4:1)
- 0.05 heavy cavalry (21:1)

1 Swordsman can defeat:
- 1 spear fighter (1:1)
- 0.50 swordsmen (2:1)
- 1 axeman (1:1)
- 0.50 light cavalry (2:1)
- 0.13 heavy cavalry (8:1)

1 Axeman can defeat:
- 2 spear fighters (1:2)
- 1.5 swordsmen (2:3)
- 3 axemen (1:3)
- 1 light cavalry (1:1)
- 0.5 heavy cavalry (2:1)

1 Light cavalry can defeat:
- 2 spear fighters (1:2)
- 5 swordsmen (1:5)
- 23 axemen (1:23)
- 3 light cavalry (1:3)
- 1 heavy cavalry (1:1)

1 Heavy cavalry can defeat:
- 3 spear fighters (1:3)
- 5 swordsmen (1:5)
- 27 axemen (1:27)
- 3 light cavalry (1:3)
- 2 heavy cavalry (1:2)
Sus
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